/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Gehennas
 SD%Complete: 90
 SDComment: Adds MC NYI
 SDCategory: Molten Core
 EndScriptData */

#include "ScriptPCH.h"

#define SPELL_SHADOWBOLT            19728
#define SPELL_RAINOFFIRE            19717
#define SPELL_GEHENNASCURSE         19716

class boss_gehennas: public CreatureScript {
public:
    boss_gehennas() :
            CreatureScript("boss_gehennas") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_gehennasAI(pCreature);
    }

    struct boss_gehennasAI: public ScriptedAI {
        boss_gehennasAI(Creature *c) :
                ScriptedAI(c) {
        }

        uint32 ShadowBolt_Timer;
        uint32 RainOfFire_Timer;
        uint32 GehennasCurse_Timer;

        void Reset() {
            ShadowBolt_Timer = 6000;
            RainOfFire_Timer = 10000;
            GehennasCurse_Timer = 12000;
        }

        void EnterCombat(Unit * /*who*/) {
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;

            //ShadowBolt_Timer
            if (ShadowBolt_Timer <= diff) {
                if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1))
                    DoCast(pTarget, SPELL_SHADOWBOLT);

                ShadowBolt_Timer = 7000;
            } else
                ShadowBolt_Timer -= diff;

            //RainOfFire_Timer
            if (RainOfFire_Timer <= diff) {
                if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    DoCast(pTarget, SPELL_RAINOFFIRE);

                RainOfFire_Timer = urand(4000, 12000);
            } else
                RainOfFire_Timer -= diff;

            //GehennasCurse_Timer
            if (GehennasCurse_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_GEHENNASCURSE);
                GehennasCurse_Timer = urand(22000, 30000);
            } else
                GehennasCurse_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_gehennas() {
    new boss_gehennas();
}
